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Morsels of Thought (2024)
Game Programming in Prolog - Part 5
Game Programming in Prolog - Part 4
Game Programming in Prolog - Part 3
Game Programming in Prolog - Part 2
Game Programming in Prolog - Part 1
On Nodal Representation of Relations
Technical Design using Multi-State Machines
Force-Exchange Network for Gameplay Systems
Emergent Systems based on Glenn Puchtel's Biocybernetic Theory
Good and Evil
Game Design using Gärdenfors' Event Model
Mathematical Interpretation of Hume's Philosophy
Model of the Mind
Game Design Concepts