Home

Morsels of Thought (2024)

Game Programming in Prolog - Part 5 Game Programming in Prolog - Part 4 Game Programming in Prolog - Part 3 Game Programming in Prolog - Part 2 Game Programming in Prolog - Part 1 On Nodal Representation of Relations Technical Design using Multi-State Machines Force-Exchange Network for Gameplay Systems Emergent Systems based on Glenn Puchtel's Biocybernetic Theory Good and Evil Game Design using Gärdenfors' Event Model Mathematical Interpretation of Hume's Philosophy Model of the Mind Game Design Concepts