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Morsels of Thought (2024)
Game Programming in Prolog - Part 18
Game Programming in Prolog - Part 17
Game Programming in Prolog - Part 16
Game Programming in Prolog - Part 15
Game Programming in Prolog - Part 14
Game Programming in Prolog - Part 13
Game Programming in Prolog - Part 12
Game Programming in Prolog - Part 11
Game Programming in Prolog - Part 10
Game Programming in Prolog - Part 9
Game Programming in Prolog - Part 8
Game Programming in Prolog - Part 7
Game Programming in Prolog - Part 6
Game Programming in Prolog - Part 5
Game Programming in Prolog - Part 4
Game Programming in Prolog - Part 3
Game Programming in Prolog - Part 2
Game Programming in Prolog - Part 1
On Nodal Representation of Relations
Technical Design using Multi-State Machines
Force-Exchange Network for Gameplay Systems
Emergent Systems based on Glenn Puchtel's Biocybernetic Theory
Good and Evil
Game Design using Gärdenfors' Event Model
Mathematical Interpretation of Hume's Philosophy
Model of the Mind
Game Design Concepts
... Other Works